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Clothes

Clothes Parameters

  1. 1.
    Benefit Benefit plays a part in UHT earning. Higher benefit points will result in better UHT earning per energy spent.
  2. 2.
    Luck Luck determines the frequency of something drop in In-app event or missions etc...
  3. 3.
    Popular Popular would be an important key params in future additions.
  4. 4.
    Durability Durability determines the decay rate of "cleaning value". Higher durability will result in a slower cleaning value decay. Each clothes shows cloth cleaning value bar at the point on the cloth detail page. As a user moves, cloth cleaning value will decrease. Clothes receive a worn-out penalty at UHT earning. In addition to that, the durability also determines the rate of broken NFT. (Please refer to Clothes-Broken page)

Clothes Type

  • Tops
  • Bottoms
  • Shoes
You can have your avatar wear one of each of clothes.

Clothes Color Type

  • Red
  • Blue
  • Yellow
  • Green
The efficiency of UHT acquisition does not change depending on the color type. A campaign and mission may be planned in which the efficiency of UHT earning will vary depending on the cloth type.

Clothes Rarity

There are 5 clothes rarities. When a clothes is minted, the value of each attribute will be chosen at random within the min. and max values according to clothes rarity.
▼Clothes box
Rarity(Quality)
Min. Attribute
Max. Attribute
Common
3
10
Uncommon
10
17
Rare
17
35
Super Rare
35
65
Legendary
65
120
▼Event clothes box
Rarity(Quality)
Min. Attribute
Max. Attribute
Common
0
1
Uncommon
1
5
Rare
5
9
Super Rare
9
14
Legendary
14
20

Clothes Level

Clothes can be leveled up by using UHT. Each level requires a different amount of UHT to level up. Leveling up takes a certain amount of time, but you can boosted (shortened) by using UHT.
When you level up, you will be given additional points between 2 to 12 depending cloth rarity, and you can freely distribute the points among the cloth parameters. (Event Box's value is a different from normal Cloth Box's one)
There are functions that opens up depending on the cloth level. (Coming Soon...)
Last modified 7mo ago