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Clothes
- 1.Benefit Benefit plays a part in UHT earning. Higher benefit points will result in better UHT earning per energy spent.
- 2.Luck Luck determines the frequency of something drop in In-app event or missions etc...
- 3.Popular Popular would be an important key params in future additions.
- 4.Durability Durability determines the decay rate of "cleaning value". Higher durability will result in a slower cleaning value decay. Each clothes shows cloth cleaning value bar at the point on the cloth detail page. As a user moves, cloth cleaning value will decrease. Clothes receive a worn-out penalty at UHT earning. In addition to that, the durability also determines the rate of broken NFT. (Please refer to Clothes-Broken page)
- Tops
- Bottoms
- Shoes
You can have your avatar wear one of each of clothes.
- Red
- Blue
- Yellow
- Green
The efficiency of UHT acquisition does not change depending on the color type. A campaign and mission may be planned in which the efficiency of UHT earning will vary depending on the cloth type.
There are 5 clothes rarities. When a clothes is minted, the value of each attribute will be chosen at random within the min. and max values according to clothes rarity.
▼Clothes box
Rarity(Quality) | Min. Attribute | Max. Attribute |
---|---|---|
Common | 3 | 10 |
Uncommon | 10 | 17 |
Rare | 17 | 35 |
Super Rare | 35 | 65 |
Legendary | 65 | 120 |
▼Event clothes box
Rarity(Quality) | Min. Attribute | Max. Attribute |
---|---|---|
Common | 0 | 1 |
Uncommon | 1 | 5 |
Rare | 5 | 9 |
Super Rare | 9 | 14 |
Legendary | 14 | 20 |
Clothes can be leveled up by using UHT. Each level requires a different amount of UHT to level up. Leveling up takes a certain amount of time, but you can boosted (shortened) by using UHT.
When you level up, you will be given additional points between 2 to 12 depending cloth rarity, and you can freely distribute the points among the cloth parameters. (Event Box's value is a different from normal Cloth Box's one)
There are functions that opens up depending on the cloth level. (Coming Soon...)
Last modified 7mo ago