Map
Overview
The world where your avatar goes out to exercise is called the Map.
As the distance you move in the real world is tracked, your avatar also progresses on the virtual map. This means players exercise with the goal of reaching the map’s goal.
Along the map, there are locations called Spots. By passing through these spots, players can obtain items or encounter special events.
The map also contains H-III. As you progress along the map, the clothes your avatar is wearing absorb H-III. Absorbed H-III contributes to increasing your Hunter Level.
Map components
Each map consists of three main elements.
Start / Goal
At the beginning of a map, you always start from the Start point located at the bottom of the screen.
Your progress is saved until you reach the goal, allowing you to resume the map from where you left off.
The Goal is located at the top of the screen. The distance between the start and the goal is randomly determined during the map draw.
Route
The solid line connecting the start and the goal is called a Route.
In some cases, spots are connected by dashed lines. These dashed lines are called Sub-Routes, which can be accessed by changing routes.
Routes are also randomly determined when a map is drawn.
Events
As you progress along a route, you may:
Pass through spots where you can obtain items or change routes
Encounter rivals along the way
Event type is below.
Drop Spot
A location where you may obtain items.
Lock Spot
By using a Key item, you can switch to a branching route (Sub-Route). Some spots can only be accessed after switching routes.
Rival
Encountering a rival triggers a special event. Certain items can only be obtained through these events.
Map Draw
If you do not currently have an active map when starting an exercise session, the next map will be selected through a random draw.
Map draw probabilities are determined based on the user’s rank. For details, please refer to the Rank System.
If you end an exercise session midway, the H-III earned and map progress during that session are saved. Your next exercise session will resume from the same point on the same map.
Map Rarity
Maps have five levels of rarity. Higher-rarity maps offer better chances of obtaining valuable items.
Rarity Levels
Common
Uncommon
Rare
Super Rare
Legendary
Drop Spots(Basic)
Drop Spots are locations where items may be obtained.
Each spot has a predefined drop rate, expressed as Item Drop Expectation. You can tap a spot to check its expectation value.
Types of Drop Spots
Spots that drop Normal Fiber items
Spots that drop Special Fiber items
Spots that drop Skill items
Spots that drop Replica Clothes Boxes
Spots that drop H-III
Spots that drop UHT
Spots that drop Enhancement Scrolls
Spots that drop Lock Spot Keys
Spots that drop Lucky Bells
Item Drop Expectation
Item drop expectation is represented by the number of Clovers, with a maximum of 10.
Using a Lucky Bell increases the number of Clovers by 1.
Drop Rate by Clover Count
1 Clover: 0% – under 10%
2 Clovers: 10% – under 20%
3 Clovers: 20% – under 30%
4 Clovers: 30% – under 40%
5 Clovers: 40% – under 50%
6 Clovers: 50% – under 60%
7 Clovers: 60% – under 70%
8 Clovers: 70% – under 80%
9 Clovers: 80% – under 90%
10 Clovers: 90% – under 100%
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