πŸ’”Clothes-Life

Overview

Each type of Clothes has a LIFE value related to being Broken. The maximum LIFE value is 100, and it gradually decreases when Exercise is performed while the Clothes are equipped. When LIFE falls below 50, there is a risk of breaking (=Break Risk).

Life Value
Break Risk

50γ€œ100

No risk

49γ€œ1

The risk occurs and gradually increases

0

100% broken

Repair

LIFE can be restored through Repair. The amount of GHT required for Repair varies depending on the rarity and level.

β–ΌRequired GHT

Repair cost(GHT) = {Repair value to be recovered}γ€€Γ—γ€€Repair_rarity_ratio Γ— Repair_base_value_per_level

β€» Repair cost(GHT) change depend on the market price of UHT and GHT.

Rarity
Repair ratio

common

1

uncommon

1.38

rare

1.77

super rare

2.46

legendary

3.31

Broken

When Exercise is performed while BreakRisk is active, a draw is made based on the BreakRisk probability to determine if the Clothes will become Broken. If the Clothes become Broken, the following disadvantages will occur.

  • You cannot perform Exercise while wearing the Broken Clothes.

  • The various Clothes menus become unavailable.

  • The Clothes are excluded from the Energy bonus calculation.

Restore

Broken Clothes can be restored, bringing their LIFE back to 100. The cost required for Restore varies depending on the level and rarity.

β–ΌRequired GHT

Restore cost(GHT) = Restore_rarity_ratio Γ— Restore_base_value_per_level

β€» Restore cost(GHT) change depend on the market price of UHT and GHT.

Rarity
Repair ratio

common

1

uncommon

1.91

rare

4.45

super rare

10.51

legendary

15.30

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