πŸ“œ
HEALTHREE - Whitepaper
  • πŸ‡―πŸ‡΅Overview
  • πŸ‡―πŸ‡΅Introduction
  • πŸ‡―πŸ‡΅Getting Started
  • πŸ‡―πŸ‡΅Game System
    • Map
    • Clothes
      • πŸ‘•Clothes NFT
      • 🎁ClothesBox
      • ✨Clothes-Cleaning
      • ⚑Clothes-Evolution
      • 🦾Clothes-Enhance
      • πŸ’”Clothes-Life
      • ↗️Level-up System
    • Rank
  • πŸ‡―πŸ‡΅Earning System
    • Energy System
    • Earning Cap
  • πŸ‡―πŸ‡΅Other System
    • Mission System
    • Anti-Cheating System
    • Store
    • Item shop
  • πŸ‡―πŸ‡΅Tokenomics
    • $UHT / $GHT
    • Staking
  • πŸ‡―πŸ‡΅Future Outlook
    • πŸ’€Sleep to earn / Eat to earn
  • πŸ‡―πŸ‡΅Privacy
  • πŸ‡―πŸ‡΅Others
  • πŸ‡―πŸ‡΅Change Log
Powered by GitBook
On this page

Last updated 8 months ago

Overview

Each Cloth item has a cleaning value with a Max value of 100, which decreases with each minute of activity. Once it falls below a certain value, the UHT gained decreases and can be cleaned to restore the cleaning value.

Remaining Cleaning Value
Efficiency Rate %

Cleaning Cost

The UHT required for one cleaning depends on the cloth item's rarity and level.

Cleaning cost(UHT) = {Cleaning value to be recovered}γ€€Γ—γ€€Cleaning_rarity_ratio Γ— Cleaning_base_value_per_level

Rarity
Cleaning rarity ratio

β€»Cleaning_base_value_per_level is private.

Wear-out

Cleaning value consumed depends on the durability value of the clothes parameter.

Depletion cleaning value = {consumed energy} Γ— {Durability_ratio} Γ— 1.05

β€» Durability_ratio is private.

50/100

80%

20/100

10%

common

1

uncommon

1.33

rare

1.65

super rare

2

legendary

2.4

  1. πŸ‡―πŸ‡΅Game System
  2. Clothes

✨Clothes-Cleaning

PreviousClothesBoxNextClothes-Evolution
  • Overview
  • Cleaning Cost
  • Wear-out