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Clothes-Minting
- Evolution Mint is to combine two NFTs to produce an NFT of one higher rarity.
- The combination of the evolutionary source (Base NFT and Material NFT)determines the some NFT parameters can be inherited as increased values.
- The success rate of evolution is set for each rarity, and the number of times a clothes can evolve is limited to the maximum number of Evolutions associated with the clothes(=Evolution Cap). There is also an upper limit to the number of times an clothes can be used as a material (=Material Cap) .
- Increase energy by rarity bonus.
- Increase allocation point at level-up of clothes.
- Increase some cap value.
Evolution can be performed only when the following conditions are met.
- 1.Clothes type of Base NFT and Material NFT match.
- 2.Both base NFT and material NFT levels must be at least 5.
- 3.Both base NFT and material NFT cleaning values must be 100.
- 4.Evolution cap of base NFT has not been reached.
- 5.Material cap of material NFT has not been reached.
The success rate depends on the rarity before evolution. The probability of success can be increased by setting a higher rate of material NFT vanishing ratio, which is your choice.
Quality(Before) | Quality(After) | If vanishing ratio is 0%, Success rate (%) | If vanishing ratio is 25%, Success rate (%) | If vanishing ratio is 50%, Success rate (%) | If vanishing ratio is 75%, Success rate (%) | If vanishing ratio is 100%, Success rate (%) |
---|---|---|---|---|---|---|
Common | Uncommon | 8.0 | 20.0 | 40.0 | 60.0 | 80.0 |
Uncommon | Rare | 6.0 | 15.0 | 30.0 | 45.0 | 60.0 |
Rare | Super rare | 5.0 | 12.5 | 25.0 | 37.5 | 50.0 |
Super rare | Legendary | 4.0 | 10.0 | 20.0 | 30.0 | 40.0 |
If the evolution fails, the UHT cost is consumed, the base NFT remains the same, and the material NFT are lost with a above vanishing ratio.
Bonus allocation point are awarded for successful MINT. Bonus pts will be determined for the following.
Cloth Level | Bonus point |
---|---|
10 | 2% of total of 4 parameters and unallocated pts. |
15 | 3% of total of 4 parameters and unallocated pts. |
20 | 4% of total of 4 parameters and unallocated pts. |
30 | 5% of total of 4 parameters and unallocated pts. |
▼Required UHT
Cost (UHT) =
Standard UHT cost (by rarity) × (1 + {evolution value})
※ Evolution value = the number of times evolved.
▼Required GHT
Cost (GHT) = Standard GHT cost (by rarity) + ( (Standard UHT cost) × correction factor )
Standard Cost of evolution mint
Rarity(Before) | Rarity(After) | Standard UHT | Standard GHT |
---|---|---|---|
Common | Uncommon | 200 | 20 |
Uncommon | Rare | 400 | 40 |
Rare | Super rare | 800 | 80 |
Super rare | Legendary | 1000 | 100 |
Last modified 3mo ago