Clothes-Minting

Evolution Mint

  • Evolution Mint is to combine two NFTs to produce an NFT of one higher rarity.
  • The combination of the evolutionary source (Base NFT and Material NFT)determines the some NFT parameters can be inherited as increased values.
  • The success rate of evolution is set for each rarity, and the number of times a clothes can evolve is limited to the maximum number of Evolutions associated with the clothes(=Evolution Cap). There is also an upper limit to the number of times an clothes can be used as a material (=Material Cap) .

Why you should do evolution mint?

  • Broken-related parameters are reset (see details here).
  • Increase energy by rarity bonus.
  • Increase allocation point at level-up of clothes.
  • Increase some cap value.

Conditions

Evolution can be performed only when the following conditions are met.
  1. 1.
    Clothes type of Base NFT and Material NFT match.
  2. 2.
    Both base NFT and material NFT levels must be at least 5.
  3. 3.
    Both base NFT and material NFT cleaning values must be 100.
  4. 4.
    Evolution cap of base NFT has not been reached.
  5. 5.
    Material cap of material NFT has not been reached.

Success and failure

The success rate depends on the rarity before evolution. The probability of success can be increased by setting a higher rate of material NFT vanishing ratio, which is your choice.
Quality(Before)
Quality(After)
If vanishing ratio is 0%, Success rate (%)
If vanishing ratio is 25%, Success rate (%)
If vanishing ratio is 50%, Success rate (%)
If vanishing ratio is 75%, Success rate (%)
If vanishing ratio is 100%, Success rate (%)
Common
Uncommon
8.0
20.0
40.0
60.0
80.0
Uncommon
Rare
6.0
15.0
30.0
45.0
60.0
Rare
Super rare
5.0
12.5
25.0
37.5
50.0
Super rare
Legendary
4.0
10.0
20.0
30.0
40.0
If the evolution fails, the UHT cost is consumed, the base NFT remains the same, and the material NFT are lost with a above vanishing ratio.

Bonus Point

Bonus allocation point are awarded for successful MINT. Bonus pts will be determined for the following.
Cloth Level
Bonus point
10
2% of total of 4 parameters and unallocated pts.
15
3% of total of 4 parameters and unallocated pts.
20
4% of total of 4 parameters and unallocated pts.
30
5% of total of 4 parameters and unallocated pts.

Evolution Cost

▼Required UHT
Cost (UHT) = Standard UHT cost (by rarity) × (1 + {evolution value})
※ Evolution value = the number of times evolved.
▼Required GHT
Cost (GHT) = Standard GHT cost (by rarity) + ( (Standard UHT cost) × correction factor )
Standard Cost of evolution mint
Rarity(Before)
Rarity(After)
Standard UHT
Standard GHT
Common
Uncommon
200
20
Uncommon
Rare
400
40
Rare
Super rare
800
80
Super rare
Legendary
1000
100