# Top Tier Ranks (S, SS, SSS)

## Overview

* Users who have reached Rank A can enter the Top Tier Ranks (S, SS, SSS) by achieving "Hunter Level 50" and "Weekly UHT Earnings of 400 UHT or more."
* Players in the Top Tier Ranks participate in a leaderboard based on their weekly UHT earnings. Based on the ranking results, players are automatically promoted or demoted between S, SS, and SSS ranks.
* The ranking operates on a one-week season system. By staying in the Top Tier Ranks, you can earn "GRM (Gold Rush Map) Gacha Tickets" as a reward each season.

#### Top Tier Ranks and Player Limits

There is no player limit for Rank S, but Rank SS and SSS have capped player counts.

| Rank | Player Limit |
| ---- | ------------ |
| S    | No Limit     |
| SS   | 30 Players   |
| SSS  | 10 Players   |

### S Rank Promotion Conditions and Promotion/Demotion System

**S Rank Promotion Conditions**

* Hunter Level 50 or higher
* Previous week's UHT earnings: 400 UHT or more\
  Only UHT earned during Map Exercises is counted. Please check the summary on the Workout History screen.

\*Since weekly UHT earnings are reset every season (see details below), you will be promoted to S Rank the week following the fulfillment of these conditions.

{% hint style="danger" %}
To promote from Rank A to Rank S, you must manually tap the "Rank Up" button on the Rank Up page. Once you have been promoted to Rank S, your rank for subsequent seasons will automatically change according to the promotion/demotion system.
{% endhint %}

{% hint style="danger" %}
Important Note: If you meet the S Rank conditions but start exercising without manually ranking up to Rank S, you will remain at Rank A for that season. If you meet the conditions but have not yet been promoted to Rank S, a confirmation dialog will appear immediately before you start exercising. Please review it carefully.
{% endhint %}

**Promotion and Demotion System**

* Once you promote to Rank S, promotions and demotions will occur based on your standing within your rank each season.
* Every season:
  * The top 10 players in Rank S are automatically promoted to Rank SS.
  * The top 3 players in Rank SS are automatically promoted to Rank SSS.
  * Conversely, the bottom 3 players in Rank SSS are demoted to Rank SS.
  * The bottom 10 players in Rank SS are demoted to Rank S.
* Additionally, if your seasonal UHT earnings (Map Exercise only) while in Rank S fall below 400 UHT, you will be demoted to Rank A.

  <figure><img src="/files/JRFkwF21fpLJhpkbfiL7" alt=""><figcaption></figcaption></figure>

**Season System & Ranking System**

* A season starts every Sunday at 13:00 (UTC) and runs until the following Sunday at 12:59 (UTC).&#x20;
* Your rank for the next season is determined by the results of the previous season.

{% hint style="info" %}
Results are calculated automatically by the system after the season ends. During the calculation period (approx. 30 minutes), rankings are currently being calculated. Once calculation is complete, your rank for the next season will be notified on the HOME screen. Please check the notification dialog on the HOME screen for your final rank.
{% endhint %}

**Ranking System**

* Users ranked S or higher will automatically participate in a leaderboard where they compete against other users of the same rank.\
  You can check the ranking via the icon on the center-right of the HOME screen.
* Rankings are determined by the amount of UHT earned through Map Exercises during the season. UHT earned from Mission Rewards, Gold Rush Map Rewards, and other events are counted as "Bonus UHT" and are not included in the ranking calculations.
* If the amount of earned UHT is the same, users will be ranked based on the following criteria in order:
  * &#x20;Exercise Streak Days: The user with more consecutive days is ranked higher.
  * Total Map Travel Distance: If the rank is still tied, the user with the greater total distance is ranked higher.

**Top Tier Rank Rewards (GRM Gacha Tickets)**

Rewards for the Top Tier Ranks are as follows. Reward items will be delivered to your Gift Box once your rank is finalized.

| Rank | Reward                           |
| ---- | -------------------------------- |
| S    | GRM Gacha Ticket                 |
| SS   | GRM Gacha Ticket (SR Guaranteed) |
| SSS  | GRM Gacha Ticket (LG Guaranteed) |

**GRM Gacha**

* You can use GRM Gacha Tickets to play the "GRM Gacha."
  * There are dedicated Gacha banners available for "GRM Gacha Ticket (SR Guaranteed)" and "GRM Gacha Ticket (LG Guaranteed)."
* You can play once per ticket. Please note that in addition to the ticket, playing the GRM Gacha requires a cost of 100 UHT per play.

**Items Obtainable from GRM Gacha**

The item obtainable from the GRM Gacha is a Gold Rush Map.

The drop rates for each rarity are as follows:

| Gacha Name                | Common | Uncommon | Rare | Super Rare | Legendary |
| ------------------------- | ------ | -------- | ---- | ---------- | --------- |
| GRM Gacha                 | 90%    | 7%       | 3%   | 0%         | 0%        |
| GRM Gacha (SR Guaranteed) | 0%     | 0%       | 0%   | 100%       | 0%        |
| GRM Gacha (LG Guaranteed) | 0%     | 0%       | 0%   | 0%         | 100%      |

**Gold Rush Map**

* Gold Rush Maps are specialized maps designed for earning GHT and UHT.
* All spots on the map are UHT Spots with a 100% drop rate, and the Goal Reward is GHT.
* When you reach the goal, you will acquire all the items dropped during the run.

{% hint style="info" %}
Note: UHT earned as spot rewards in Gold Rush Maps is not included in "Map Exercise UHT" but is counted as "Bonus UHT." Therefore, it does not affect your ranking.
{% endhint %}

**Expected Earnings per Map Rarity**

The expected earnings for each map rarity are as follows:

| Map Rarity | Expected UHT Earnings | Goal GHT |
| ---------- | --------------------- | -------- |
| Common     | 105 UHT               | 20 GHT   |
| Uncommon   | 210 UHT               | 40 GHT   |
| Rare       | 315 UHT               | 60 GHT   |
| Super Rare | 525 UHT               | 80 GHT   |
| Legendary  | 1050 UHT              | 100 GHT  |

{% hint style="info" %}
Note on Spot Generation:UHT Spots are selected during map generation based on logic designed to match the expected values listed above. Please be aware that actual earnings may fluctuate (be higher or lower) compared to the expected value.
{% endhint %}


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