# Clothes NFT

### Clothes Parameters

1. Benefit\
   "Benefit" affects the amount of UHT acquired.  The higher the Benefit value, the more UHT is gained per energy consumed.
2. Luck\
   “Luck” affects the likelihood of items being dropped at in-app events and missions.
3. Popular\
   “Popular” will be an important parameter in future additions.
4. Durability\
   "Clothes NFTs are depleted with each use, and a higher Durability value results in slower consumption. When users move, the Cleaning value of the NFT decreases. Upon earning UHT, the clothing incurs a depletion penalty. (Please refer to [Clothes-Broken](clothes-life) page）

### Clothes Type

* Tops
* Bottoms
* Shoes

You can have your avatar wear one of each of clothes.&#x20;

### Color Types of Clothes NFT

* Red
* Blue
* Yellow
* Green

The efficiency of UHT acquisition does not change depending on the color type. A campaign and mission may be planned in which the efficiency of UHT earning will vary depending on the cloth type.

### Rarity of Clothes NFT

There are 5 clothes rarities. When a clothes is minted, the value of each attribute will be chosen at random within the min. and max values according to clothes rarity.

▼Clothes box

| Rarity（Quality） | Min. Attribute | Max. Attribute |
| --------------- | -------------- | -------------- |
| Common          | 3              | 10             |
| Uncommon        | 10             | 17             |
| Rare            | 17             | 35             |
| Super Rare      | 35             | 65             |
| Legendary       | 65             | 120            |

▼Event clothes box

| Rarity（Quality） | Min. Attribute | Max. Attribute |
| --------------- | -------------- | -------------- |
| Common          | 0              | 1              |
| Uncommon        | 1              | 5              |
| Rare            | 5              | 9              |
| Super Rare      | 9              | 14             |
| Legendary       | 14             | 20             |



### Clothes Level

Clothes can be leveled up by using UHT. Each level requires a different amount of UHT to level up. Leveling up takes a certain amount of time, but you can boosted (shortened) by using UHT.

When you level up, you will be given additional points between 2 to 12 depending cloth rarity, and you can freely distribute the points among the cloth parameters. (Event Box's value is a different from  normal Cloth Box's one）



There are functions that opens up depending on the cloth level. （Coming Soon...）

