# Clothes-Life

### Overview

Each type of Clothes has a LIFE value related to being Broken. The maximum LIFE value is 100, and it gradually decreases when Exercise is performed while the Clothes are equipped. When LIFE falls below 50, there is a risk of breaking (=Break Risk).

<table><thead><tr><th width="203">Life Value</th><th>Break Risk</th></tr></thead><tbody><tr><td>50〜100</td><td>No risk</td></tr><tr><td>49〜1</td><td>The risk occurs and gradually increases</td></tr><tr><td>0</td><td>100% broken</td></tr></tbody></table>



### Repair

LIFE can be restored through Repair. The amount of GHT required for Repair varies depending on the rarity and level.

▼Required GHT

`Repair cost(GHT)　＝　{Repair value to be recovered}　×　Repair_rarity_ratio × Repair_base_value_per_level`

※ Repair cost(GHT) change depend on the market price of UHT and GHT.

<table><thead><tr><th width="177">Rarity</th><th>Repair ratio</th></tr></thead><tbody><tr><td>common</td><td>1</td></tr><tr><td>uncommon</td><td>1.38</td></tr><tr><td>rare</td><td>1.77</td></tr><tr><td>super rare</td><td>2.46</td></tr><tr><td>legendary</td><td>3.31</td></tr></tbody></table>

### Broken

&#x20;When Exercise is performed while BreakRisk is active, a draw is made based on the BreakRisk probability to determine if the Clothes will become Broken. If the Clothes become Broken, the following disadvantages will occur.

* You cannot perform Exercise while wearing the Broken Clothes.
* The various Clothes menus become unavailable.
* The Clothes are excluded from the Energy bonus calculation.

### Restore

Broken Clothes can be restored, bringing their LIFE back to 100. The cost required for Restore varies depending on the level and rarity.

▼Required GHT

`Restore cost(GHT)　＝　Restore_rarity_ratio × Restore_base_value_per_level`

※ Restore cost(GHT) change depend on the market price of UHT and GHT.

<table><thead><tr><th width="177">Rarity</th><th>Repair ratio</th></tr></thead><tbody><tr><td>common</td><td>1</td></tr><tr><td>uncommon</td><td>1.91</td></tr><tr><td>rare</td><td>4.45</td></tr><tr><td>super rare</td><td>10.51</td></tr><tr><td>legendary</td><td>15.30</td></tr></tbody></table>





