# Clothes-Evolution

## Evolution

* Evolution is a feature that allows you to combine two NFTs to evolve them into a higher rarity NFT.
* The bonus points that can be allocated are determined by the combination of the base NFT and the material NFT used for the Evolution.
* The success rate of Evolution is set for each rarity level, and the number of times Clothes can be used as the base for Evolution is limited.

#### Benefits of Evolution

* You can obtain high-rarity Clothes.
* When Evolution is successful, you receive bonus points that can be allocated.

#### Conditions

Evolution can be performed only when the following conditions are met.

1. Both the base NFT and the material NFT must have matching rarity.
2. Both the base NFT and the material NFT must have the same Clothes Type (Tops/Bottoms/Shoes).
3. Both the base NFT and the material NFT must have a level of 5 or higher.
4. Both the base NFT and the material NFT must have a Cleaning value of 100.
5. Both the base NFT and the material NFT must have a Life value of 100.
6. The base NFT must not have reached its maximum number of allowed Evolutions.
7. Both the base NFT and the material NFT must not be equipped.
8. Both the base NFT and the material NFT must not be in the process of leveling up.\
   ※Event Clothes cannot be used for Evolution.

#### Success Rate

The success rate depends on the rarity before evolution. Setting a higher success rate also increases the disappearance rate, and the probability can be selected.

<table><thead><tr><th width="151">Rarity（Before）</th><th width="126">Rarity（After）</th><th width="142">If vanishing ratio is 0%, Success rate (%)</th><th width="130">If vanishing ratio is 20%, Success rate (%)</th><th width="139">If vanishing ratio is 40%, Success rate (%)</th><th width="158">If vanishing ratio is 60%, Success rate (%)</th><th width="156">If vanishing ratio is 80%, Success rate (%)</th></tr></thead><tbody><tr><td>Common</td><td>Uncommon</td><td>5</td><td>15</td><td>30</td><td>45</td><td>60</td></tr><tr><td>Uncommon</td><td>Rare</td><td>6</td><td>16</td><td>33</td><td>49</td><td>65</td></tr><tr><td>Rare</td><td>Super rare</td><td>7</td><td>18</td><td>35</td><td>53</td><td>70</td></tr><tr><td>Super rare</td><td>Legendary</td><td>8</td><td>19</td><td>38</td><td>56</td><td>75</td></tr></tbody></table>

#### Success and failure

When Evolution successful:

• The base NFT evolves into a new NFT (base NFT is lost) and the number of possible Evolutions is reduced.

• The new NFT is granted bonus points.

• The material NFT may be lost based on the rate of disappearance.

• GHT and UHT costs are consumed.

When Evolution fails:

•The base NFT is not changed, and the number of possible Evolutions is not reduced

• The material NFT is lost based on the aforementioned disappearance rate.

• GHT and UHT costs are consumed.



#### Bonus Point

Bonus allocation point are awarded for successful MINT. Bonus pts will be determined for the following.

<table><thead><tr><th width="137">Cloth Level</th><th>Bonus point</th></tr></thead><tbody><tr><td>10〜14</td><td>2% of total of 4 parameters and unallocated pts.</td></tr><tr><td>15〜19</td><td>3% of total of 4 parameters and unallocated pts.</td></tr><tr><td>20〜24</td><td>5% of total of 4 parameters and unallocated pts.</td></tr><tr><td>25〜29</td><td>6% of total of 4 parameters and unallocated pts.</td></tr><tr><td>30</td><td>10% of total of 4 parameters and unallocated pts.</td></tr></tbody></table>

#### Evolution Cost

▼Required UHT

`Cost (UHT) = Standard UHT cost (by rarity) × （1 + (0.5 × {evolution value})）`&#x20;

▼Required GHT

`Cost (GHT) = Standard GHT cost (by rarity) × （1 + (0.5 × {evolution value})） + (Standard GHT cost × correction factor )`

※ Evolution value = the number of times evolved.



**Standard Cost of Evolution**

<table><thead><tr><th width="151">Rarity（Before）</th><th width="126">Rarity（After）</th><th width="142">Standard UHT</th><th width="130">Standard GHT</th></tr></thead><tbody><tr><td>Common</td><td>Uncommon</td><td>300</td><td>30</td></tr><tr><td>Uncommon</td><td>Rare</td><td>800</td><td>80</td></tr><tr><td>Rare</td><td>Super rare</td><td>2000</td><td>200</td></tr><tr><td>Super rare</td><td>Legendary</td><td>7000</td><td>700</td></tr></tbody></table>

